Pixelated posts: The Warrior

We’ve got a new project in the works, and for now, it’s top secret. But we aren’t complete monsters, so we’ll show you sneak peeks of it until the whole thing is ready to be revealed! And the first preview is the fearsome Warrior! He is the mighty protector and guard with a powerful shield, […]

Sigil Bestiary: The Mage

In this bestiary post, we’ll look at the arcane masters of the universe: the Mages. Filled with mysterious knowledge that no man should know, these magical scholars can be powerful allies and dangerous enemies. They can bend the universe to their whim, and reshape reality as they see fit. Combat 30 Social 60 Explore 50 […]

Sigil Bestiary

We’re starting a new blog series today: the Sigil Bestiary! In each blog post, we’ll show you one (or two if we’re feeling fancy) enemies/opponents/monsters that you can encounter and overcome in the Sigil System. All in all there are a 100 entries in the Sigil Bestiary, and once this blog series is done, we’ll […]

Enchiridion Alchimia out now!

The Enchiridion Alchimia is finally out! It’s been a year in the making, and now it’s on DriveThruRPG for you to grab. The Alchimia is the sequel to the great Enchiridion Sigillum, and follows in the footsteps of its older brother. the Sigillum gave you all the tools necessary to craft your very own unique […]

Scarlet Bones v1.2

Scarlet Bone just got its v1.2 update! This brings with it an extra character creation option in the form of an heirloom that your character carries with him, adding an extra bit of characterful and narrative uniqueness. The new version also comes with new Perks and Quirks for both the Blood Mage and Necromancer, providing […]

Runes of Power v1.3

Runes of Power just got a neat new update to add in some extra character creation options and 5 new Perks and Quirks that will help you customise your spellcaster even more, and it will add in a new element to using magic: corruption. With the corruption quirks, failing spellcasting checks can now mutate and […]

Hunter Corps V 1.1

Hunter Corps has been updated to v1.1 with a bunch of changes, additions and fixes to make it even a more awesome game than before. To celebrate the new version, and the one month anniversary of Hunter Corps’ release, it’s on sale for 20% off for the next two weeks. So get in while the […]

Runed Age 1.5 now live!

The Runed Age grand update is finally complete and Runed Age 1.5 is now available from DriveThruRPG by clicking on the banner above. There’s a lot of new things in the book, a few things removed, and quite a bit changed as well, so if you’ve already purchased it, have a good look through it […]

Playing Sigil Solo: NPCs

Whether you’re stuck in a lockdown or social distancing, or you don’t have a game coming up soon and you need to scratch that RPG itch, you can always play an RPG singleplayer. In this series we’ll be taking you through how to play the Sigil System as a singleplayer-RPG, and last time we gave […]

Playing Sigil Solo

During this time of lockdowns and isolation, it can be incredibly difficult to get a group of friends together to play a good day’s worth of tabletop RPGs. This is where singleplayer-RPGs can help you get that RPG fix when you can’t make it to a game cause you’re stuck at home, and the Sigil […]

Runed Age Dev Journal 10

Slow and steady wins the race they say, and we’re getting close to the finish line. There’s still a wee ways to go before the update goes live, but the finish line is now in sight. Most of the book has now been updated, and only some parts of the rules are left to go. […]

Grim Gears

I would like to introduce a game that I have talked about in the past. Grim Gears. For quite a while, I have been interested in a movement called OSR, or Old School Renaissance. Though, for the longest time I did not get a chance to try out that style of play with my group. […]

Sigil System 1.4 Released

The Sigil System 1.4 is now available for download! The major addition to 1.4 is the Downtime rules, which you can find starting on page 37. Downtime is that space in-between adventures where you can slow down, take a breather, and get to work on some things you’ve had in mind. It’s also a grand […]

The measure of a soul

The measure of a soul A story, an apology, and a promise. Over the final week of the month of October and throughout almost the entirety of November, I haven’t been very active. I did start the design of the first supplemental product, but haven’t done anything else to move along any of my projects […]

Runic Array: Sanctuary

It’s been quite a while since we showed off a new runic array, but with the Enchridion Sigillum getting closer to completion, there’s no better time to make a couple of new runic arrays. The Sanctuary array takes something old and classic, modifies and mixes it up to create a whole new effect: showing you […]