Sigil Emporium – Warding Blade

Forged in a forgotten age by master smiths who could pull strands of the aether directly into the molten metal they were shaping. The Warding Blade was intended for their rangers and wardens who would delve into the wilderness far from the glorious civilisation that spawned these blades. These wardens would always be vigilant, guarding their cities against the enemies in the dark. That is where the Warding Blades come in. Each one is crafted to help its wielder search for a specific type of foe. Whenever that brute or beast would come near, the Blade would glow. The nearer the enemy comes, the bright the Blade glows. No enemy of

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Sigil Bestiary – Garm

“As Sleipnir is the king of steeds, and Yggdrasil the best of trees, so is Garm the king of hounds,” was famously said of the original Garm, the hellhound that even the gods feared. Since then, his descendants have become far more mortal, but not less impressive than their progenitor. The Garm breed is still the king of hounds, with the purebloods retaining a touch of their ancestor’s mystical might. A Garm is first and foremost a hunting dog, able to track man or beast wherever they go. So grand is his nose, stong perfumes an awful odours can have him mewling like a pup. If this does not put him

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Sigil Emporium – Spear of the Possessed

The Spear of the Possessed fell from the heavens light a lightning bolt, lost in an apocalyptic clash amongst the gods. The Lord of the Possessed, the Ruler of the Frenzied, Oathbreaker, Hanged Man, One-Eyed, Father of Wisdom, the god with a multitude of names perished in that final battle, but his Spear remains to bless and curse those willing to bear it. The Spear of the Possessed contains a shard of the Deceiver’s wisdom and sagacity, ensuring that it will always strike true, no matter the skill of the wielder. But the Raven God’s Spear is meant to draw blood and take life, and the same power that grants the

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Sigil Bestiary – Hag

Hags are misanthropic and spiteful crones that love nothing better than to be left alone to their devices, and to torture and curse those that refuse to do so. Children are taught from a young age not to intrude on a Hag’s domain and leave the deep dark forests well enough alone. Those that disobey rarely make it back, and the unlucky few that walk trembling out of the forest are never the same again. They say a Hag can steal your luck, if she doesn’t simply eat you alive, leaving you a cursed life of misfortune and ruin. The only way to undo this, and to best a Hag in

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Sigil Emporium – Tormentor

Often those who battle monsters become monstrous themselves. In ages past in a faraway realm, a hunter of demons, monsters and other nightmarish creatures came to the end of his wits. He was faced with a lifetime of battles and fights that would only temporarily stop the incursion of these horrors, but never fully prevent them. And when the day came that he died, there would be no one to stand against them to protect the realm. His dark thoughts drove him to dark places, and he tried even more extreme measures against the blackened hordes. One of his many creations in his neverending war is the Tormentor, a whip created

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