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Pixelated posts: The Warrior

We’ve got a new project in the works, and for now, it’s top secret. But we aren’t complete monsters, so we’ll show you sneak peeks of it until the whole thing is ready to be revealed! And the first preview is the fearsome Warrior! He is the mighty protector and guard with a powerful shield, but don’t take that sharp sword for granted as the Warrior knows quite well how to use it.

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Sigil Bestiary: The Mage

In this bestiary post, we’ll look at the arcane masters of the universe: the Mages. Filled with mysterious knowledge that no man should know, these magical scholars can be powerful allies and dangerous enemies. They can bend the universe to their whim, and reshape reality as they see fit. Combat 30 Social 60 Explore 50 Mental 80 P. Wounds 6 M. Wounds 16 Perk: Prestigidation: The GM can spend one of his Sigils for the scene so that the Mage can alter and shape reality in one small, but meaningful, way. Quirk: Fel-Magic: Whenever the Mage fails a Mental Check to cast a spell or use a supernatural power, he becomes

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Sigil Bestiary

We’re starting a new blog series today: the Sigil Bestiary! In each blog post, we’ll show you one (or two if we’re feeling fancy) enemies/opponents/monsters that you can encounter and overcome in the Sigil System. All in all there are a 100 entries in the Sigil Bestiary, and once this blog series is done, we’ll compile them all into a mod for the Sigil System and release it as a snazzy-looking pdf. Bestiary Stats Each opponent in the Bestiary will come with four Skills, one Perk, one Quirk, a set number of Wounds and then some Equipment. The four Skills condense the twenty regular Sigil System Skills into something easier to

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Enchiridion Alchimia out now!

The Enchiridion Alchimia is finally out! It’s been a year in the making, and now it’s on DriveThruRPG for you to grab. The Alchimia is the sequel to the great Enchiridion Sigillum, and follows in the footsteps of its older brother. the Sigillum gave you all the tools necessary to craft your very own unique spells, incantations and runic magic. The Alchimia does the very same, but with alchemy. Everything you need to know about alchemy is in this book: how to acquire and prepare your reagents, how to set up your lab, how to mix Alkahest and reagents to create concoctions, absolutely everything. We’ve even got a section about astrology,

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Scarlet Bones v1.2

Scarlet Bone just got its v1.2 update! This brings with it an extra character creation option in the form of an heirloom that your character carries with him, adding an extra bit of characterful and narrative uniqueness. The new version also comes with new Perks and Quirks for both the Blood Mage and Necromancer, providing new character customisation options with a focus on roleplay. Lastly, there are four pre-made archetypes in the book (2 each for the Blood Mages and Necromancers) that allow you to instantly jump into a game with a fully made character. Each archetype is fashioned to exemplify an aspect of either the Blood Mage or Necromancer, so

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