We often say that plants are unfeeling and unthinking, and for the most part, this is true. Treants are the exception to the rule. Having gained sentience through some miracle that not even they are aware of, Treants are trees that can think, speak, and move as humans do. All of this is on a much slower scale, however. Trees, and thus Treants, can live for centuries, growing ever so slowly to reach their mature ages. A Treant’s thoughts and movements are as glacial as its growth, and they prefer the slow quietness of the wilderness to the quick chaotic mess that is civilised life. Combat 40 Social 35 Explore 50
The right to rule can only ever be legitimised by divine ordination. Power ultimately comes from the divine, and those who wield this divine right has absolute power within their realm. In many cases, this divine right is shown through an icon of power and the symbol of authority. In some cases, it is an orb to symbolise rule over the world, in other cases a sceptre to show magisterial power, but in most cases, it is a sword to show that the divine right to rule is carried out by strength of arm. Those who wield these icons of powers, the Kingsblades, have absolute power within their realm to direct
We have a new format for the Sigil Bestiary, or rather an updated format to include a few new things. Starting this week, each new Bestiary entry will include a Sanctuary section that will show special rules for encountering the creature on its home turf. If the creature is encountered elsewhere, then it doesn’t get these benefits. The other new addition to the Bestiary is reserved only for the strongest and most powerful of creatures, those of myths and legends, and is appropriately called Mythic Actions. These are actions that the creature can take when it is not the creature’s turn as a reaction to being targetted by the PCs (or
Some men will do anything for love, even creating the most deadly of poisons. In the forgotten city of Lohr, a magus fell in love with a woman who was as vain as he was powerful. Crafting ever more impressive objects to win her favour, the magus eventually created an enchanted talking hand-mirror that could only speak the truth. To know the absolute truth, the Mirror must know everything to not accidentally speak a falsehood. The magus poured his whole power and soul into the Mirror, boring a hole through the aether into the Akashic records to power it. However, after receiving the gift, the vain woman was never seen again.
The Fae are terrible and alien creatures that stalk the veil between the aether and the mortal realms, hunting beasts too monstrous to see, and hoarding knowledge man was never meant to know. Woe betide any man who meets the Fae in a darkened night when their blood has risen and the fury of the aether is upon them. They do, however, have a more benign and friendly cousin. Fairies are lovely, cheerful, diminutive little pixies that flit about here and there, doing whatever their instincts and intuitions compel them to do. Fairies have few goals in life beyond joy, wonder and awe at the world around them. Their cheerfully childish,