Once upon a time, an unlucky man tripped over something he did not see. When he looked backed, there was nothing. Convinced that he wasn’t going crazy, he investigated some more, feeling around for what could be there. This very unlucky man sliced open his hand against seemingly thin air and watched his blood hang there suspended in the air before sliding off… something… and dripping to the ground. A few more gingerly touches later and the unlucky man had a good hold of the Invisible Blade! It seemed too good to be true, and it was. The blade was sharp, well balanced, kept its edge without needing to be sharpened,
Made of the most lustrous and shining silver that never dulls nor tarnishes, and less than a foot in length, the Labyrinthine Twine is as much a curiosity as it is a wonder. This short metal thread seems to look like any pendant or bracelet until you hold it firmly in your hand, close your eyes, and concentrate on exactly where you want to go, even if you have never been there. When you open your eyes, there you are, arriving at your desired location, seemingly instantly. Unfortunately, it’s not teleportation. While it feels instantly, it takes as long as it takes for you to physically move from where you were
Neither the mortal realms nor the aether were created from nothing. The world creates the aether just as the aether creates the world. A continuous cycle of symbiotic creation and destruction that has gone on for an eternity and will continue on to infinity. Within the aether, the entities responsible for this creation often cross over to the mortal realm to see what they’ve created from their creations’ point of view. Unlike lesser spirits, these entities cannot pierce the veil of the aether, and so they possess mortals and take over their bodies to experience the mortal realm. These are the Demiurges, and what a terror they are. They come to
As large as a human skull and as heavy as the souls of men, the Orb of the Twin Suns still sits comfortably in a man’s hand, as if it was made to be hefted and thrown about. It is an ancient weapon from a more primitive time, when throwing something was the best way of defeating an opponent at range. Legend tells of a kind spirit of life and peace that created this Orb and granted it to a hero so that he may defeat the villain that was poised to plunge that ancient realm into darkness. The Orb draws its power from the strands of fate surrounding its wielder.
Most vampires abhor their existence. They hate what they have become, and rue the day they became a vampire to haunt the living. Vampire Lords, however, revel in their undead majesty. Their vampiric lives are far richer than their mortal selves ever were, both financially and experientially. They have lived for centuries and slaughtered thousands to slake their thirst and power their immoral immortality. They have everything they could possibly want: power, prestige, wealth, and all the time in the world. They are at the apex of existence, and all they need to do is remain there. Unlike regular vampires, Lord has land, titles, subjects, servants, a military and the wealth