Our next mod

You voted on what our next mod should be, and here are the results! It was a close vote between a martial mod and a factions mod, but at the end of it all the factions faction won the day. So that is the next mod you will see: a mod about creating and playing […]

Sigil Synergy is released!

We have a new mod that has just gone on DriveThruRPG: Sigil Synergy! Although it isn’t quite a mod. Instead, it’s a meta-mod. It’s a mod about our other mods. As the name implies, Sigil Synergy shows how you can combine the other mods of the Sigil System so you can use them all in […]

Leadership Name Generator

To go with our Event Generator from last week, we have a Leadership Name Generator for you. What good is a historical event if you don’t know who took part in it? Or better yet, if you have to come up with past leaders of nations, or even current ones for far flung countries your […]

Haunt is now out in print!

This is a game about secrets. Your secrets may be dark, but the Haunt’s are deadly. Whose past will be uncovered first? Who will survive? Haunt is now available in printed hard copy over on DriveThruRPG. Now you can bring the horrors and mysteries of Haunt to your table in luxurious, premium softcover format, just […]

Event Generator

Following on from our Motto Generator and the Quick NPC Generator, here’s another little generator for you. This is the Event Generator and it’s perfect for worldbuilding and setting creation. If you want to quickly come up with names of famous and significant events that have happened in any given area, you can use this […]

Quick NPC Generator

Since our Motto Generator was so popular, we thought we’d give you a few more randomisation tools that you can use in your games. Next up is a Quick NPC Generator made by James from Stormforge West. Just like the Motto Generator, you’ll eventually see this being used in a future game, and that will […]

d100 Motto Generator

As we tinker away on our various projects, we also happen to make some things that very rarely see the light of day. The Motto Generator is one of them. It’s too good to keep in the dark, however, so we’re sharing it with you so you can use it in your own games. Eventually […]

The Stormforge West Roadmap

Haunt is selling like hotcakes over on DriveThruRPG and is well on its way to hitting that Copper medal. Stormforge West is more than just one game, however, so here’s James to talk about the future of Stormforge West and what you can expect to see from them. ———- The purpose of this post is […]

What mod should be done next

We always have a few ideas for future mods floating around. Unfortunately we can’t work on them all at the same time, so we have to pick one and leave the rest on the back burner for now. Here’s your chance to tell us which mod you’d like us to work on next. CLICK HERE […]

D&D Homebrew Initiative System

We normally just post things related to Stormforge on this blog… well we always just post things related to Stormforge on this blog, but we do also play other RPGs and with us being designers, we always think about ways of improving them. James had an excellent idea for a D&D initiative system, and I […]

Haunt is nearing completion

Haunt is almost finished, so now is the LAST CHANCE to pick up the playtest document of Haunt. At 5pm CST tomorrow, the playtest version of this game will be removed from DrivethruRPG. This has been a long an enlightening journey creating this game. I went in with little skill or experience in this. My […]

Synthesising the Sigil System

We have a few mods out now, and one thing we always keep in mind when designing them is to make sure they can all be used together. You can create characters using all the mods, your characters can use the powers and abilities from all the mods, and everything will be balanced with each […]

Archetypes in Haunt

Haunt separates its characters into broad archetypes of supernatural investigators. These archetypes represent the kind of people who would find themselves in these types of situations. The archetypes do three things. First, they determine your starting attributes (Faith, Intuition, and Knowledge). The second thing archetypes do is give you boons. Boons are useful tools which […]

Haunting Secrets

With Haunt right around the corner, let’s hear from James to see what makes Haunt so unique. Secrets Haunt is a game about secrets. Players have secrets, Game Master’s have secrets, and even NPC’s have their secrets. Let’s explore these secrets in detail. When creating a character in Haunt, the Game Master needs to physically […]

The Ruined Souls

The Ruined City, is more than just a campaign, more than a series of adventures. It is a the beginning of a tale of humanity; of what we are when no one is looking; of how we behave in time of crises and panic; of our resilience, our kindness, our brutality and our empathy. In […]