This time we’re showcasing the deadliest of all factions, the Assassins’ Guild.
Assassins’ Guild
They live for one thing and one thing only: death. Whether they do this in service of chaos or order, is up for you to decide.
Faction Fluff
Name: The Crimson Thorns
Faction Type: Assassins/Contractors
Theme: Politics/Influence
Motto: Death And Eternity
Rulership: Divinely Ordained King
Recruitment offers: Goal/Cuase
Oddities: Extensive ritualistic practices.
Faction Goal: IGrow their number of members, contacts, specialists.
Allied Faction: Thieves/Smugglers
Rival Faction: Vigilantes/Lawmen
Age: Established
# of Events: 2
Events: Fiend, Lunacy
# of Members: 29
Skills
Reputation: 15
Wealth: 29
Notoriety: 34
Treachery: 88
Might: 48
Specialisations
Athletics: 47
Coercion: 36
Combat: 48
Craft: 29
Drive: 35
Mental: 29
Negotiate: 20
Perception: 84
Special: 20
Stealth: 84
Faction Base
Luxuriousness: Poor
Acquisitions: Base, Crew Quarters, Camouflage, Jail, Safehouse, Training Grounds, Defensive Structures, Misc (storage).
And that’s it for the Assassins’ Guild. Next time we’ll show you what the Mages’ Guild is like.
———-
Remember that you get to choose what we work on after the Brotherhood faction Mod has been made, so CLICK HERE to vote!