This time we’re showcasing the most otherworldy of factions, the Mages’ Guild.
Mages’ Guild
To be a mage is to be a god amongst men, so what happens when you put of gods together?
Faction Fluff
Name: The Runic Prophets
Faction Type: Academics/Scholars
Theme: Supernatural/Occultism
Motto: Knowledge Thus Magic
Rulership: Appointed Merito/Geniocrats
Recruitment offers: Mysticism
Oddities: Extensive ritualistic practices.
Faction Goal: Become better at what they specialise in.
Allied Faction: Bureaucrats/Officials
Rival Faction: Warriors/Soldiers
Age: Old
# of Events: 5
Events: Creation, Lunacy, Destruction, Wisdom, Miracle
# of Members: 34
Skills
Reputation: 100
Wealth: 82
Notoriety: 3
Treachery: 1
Might: 56
Specialisations
Athletics: 55
Coercion: 3
Combat: 56
Craft: 82
Drive: 3
Mental: 82
Negotiate: 98
Perception: 1
Special: 96
Stealth: 1
Faction Base
Luxuriousness: Lavish
Acquisitions: Base, Crew Quarters, Specialist quarters x4, Office Space x3, Kitchen/Dining, Hygiene/Bathing, Training Grounds, Misc (library).
Specialists: Tutor, Sage, Bouncer, Physician
And that’s it for the Mages’ Guild. Next time we’ll show you what the Warriors’ Guild is like.
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Remember that you get to choose what we work on after the Brotherhood faction Mod has been made, so CLICK HERE to vote!