Last time on our faction system walkthrough, we finished off the rules of Brotherhood.
So while we turn the blog posts into the Sigil Mod, we’ll showcase some example factions that you can use. First up: the Adventurer’s Guild
Adventurer’s Guild
The Adventurer’s guild is a staple of heroic fantasy stories and RPGs. It’s a place where adventurer’s congregate, share stories, and most importantly find new jobs, missions and quests.
If you want a quick Adventurer’s Guild in your game, here’s what it can look like:
Faction Fluff
Name: The Drunken Stallions
Faction Type: Adventurers/Mercenaries
Theme: Money/Trade
Motto: Fortune Creates Freedom
Rulership: Military Rank Hierarchy
Recruitment offers: Wealth
Oddities: Iconophiles
Faction Goal: Increase their fame/infamy.
Allied Faction: Thieves/Smugglers
Rival Faction: Adventurers/Mercenaries
Age: Established
# of Events: 3
Events: Fiend, Champion, Destruction
# of Members: 25
Skills
Reputation: 66
Wealth: 28
Notoriety: 21
Treachery: 33
Might: 43
Specialisations
Athletics: 42
Coercion: 21
Combat: 42
Craft: 28
Drive: 21
Mental: 28
Negotiate: 66
Perception: 33
Special: 66
Stealth: 33
Faction Base
Luxuriousness: Average
Acquisitions: Base, Crew Quarters, Dock/Garage
And that’s it for the Adventurer’s Guild. Next time we’ll show you what the Assassin’s Guild is like.
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Remember that you get to choose what we work on after the Brotherhood faction Mod has been made, so CLICK HERE to vote!