Sigils and runes are merely different forms of GLYPHS.
GLYPH is simple to read, easier to understand and a piece of cake to just pick up and play. All you need is one d20 and a character sheet and you are off on any adventuer you can imagine!
GLYPH is built around one simple, but strong, concept: roll a d20 and aim to get a result lower than your Skill Level. That’s it. That’s all you need to know in order to play GLYPH. Whether it comes down to combat, social encounters, exploration or even magical powers, this simple concept rules them all. Everything else in the book merely enhances and supports this system, from the realistic and gritty Wound System for combat, to the random character generation that can give you as many characters as there are stars in the sky.
GLYPH is perfect for pick-up-and-play games and good old one-shot games, but don’t let its simplicity fool you. GLYPH is a tough and sturdy system and it can handle even the lengthiest and most complicated of campaigns!
If you’re looking for something a little more indepth than GLYPH, something with a bit more bite and range, then fear not for we have just the thing for you: The Sigil System, GLYPH’s tougher, older brother, built on a d100 system with more versality than you can shake a stick at.