Sigil Bestiary – The Commoner

Commoners, you see them everywhere. That’s why they are called commoners, after all. There is not much to say about the humble Commoner, other than he is humble and fairly common. They do blend into the background, don’t they? They form the vast majority of people, do most of the work, and yet if they […]

Sigil Bestiary: The Manticore

In the frontiers outside the light of civilisation, there prowls a terrifying man-eating beast: the Manticore. With the large and powerful body of a lion, coloured the rusty red of cinnabar, a long, thick tail like a scorpion and the face of a savage man; the Manticore is as ugly to behold as it is […]

Sigil Bestiary: The Mage

In this bestiary post, we’ll look at the arcane masters of the universe: the Mages. Filled with mysterious knowledge that no man should know, these magical scholars can be powerful allies and dangerous enemies. They can bend the universe to their whim, and reshape reality as they see fit. Combat 30 Social 60 Explore 50 […]

Sigil Bestiary

We’re starting a new blog series today: the Sigil Bestiary! In each blog post, we’ll show you one (or two if we’re feeling fancy) enemies/opponents/monsters that you can encounter and overcome in the Sigil System. All in all there are a 100 entries in the Sigil Bestiary, and once this blog series is done, we’ll […]

Playing Sigil Solo: NPCs

Whether you’re stuck in a lockdown or social distancing, or you don’t have a game coming up soon and you need to scratch that RPG itch, you can always play an RPG singleplayer. In this series we’ll be taking you through how to play the Sigil System as a singleplayer-RPG, and last time we gave […]

Grim Gears

I would like to introduce a game that I have talked about in the past. Grim Gears. For quite a while, I have been interested in a movement called OSR, or Old School Renaissance. Though, for the longest time I did not get a chance to try out that style of play with my group. […]

Sigil System 1.4 Released

The Sigil System 1.4 is now available for download! The major addition to 1.4 is the Downtime rules, which you can find starting on page 37. Downtime is that space in-between adventures where you can slow down, take a breather, and get to work on some things you’ve had in mind. It’s also a grand […]

Entropy Preview: The Gazoid

In our last Entropy Preview, we showed you the cryptic and foreboding Zord. This time, we show you the scientific and secretive Gazoid Among the stars travel a race of soldiers without a cause. The Gazoid is the remnant of a once scientifically great species which fell from glory at the end of the Shroud […]

Entropy Preview: the Vector

Last time on the Entropy Preview, we showed you the enigmatic and mysterious Zord. This time it’s the artificial Vector Vector, the only synthetic race part of the Cosmic Exchange, in fact, the founder of it. The Vector created the organization to make appointments and connections easier on neutral ground and judged by an entirely […]

Entropy Preview: the Zord

In our last Entropy Preview, we showed you the mammal-reptilian hybrids: the Cyrex. This time, we show you the cryptic and foreboding Zord The Zord is an empire that influences all the Cosmic Exchange with their presence. They are originated from their now dead red planet: Koz, in the currently almost empty system of Jede. […]

Gates Beta 1.1

Gates has had its first major update for its beta version, so here’s James with what’s changed: Gates has been a fun ride so far. Its gone through many updates behind the scenes, even being rewritten several times. All of those updates and rewrites served to polish the game into the best form it could […]

Entropy Preview: The Cyrex

In our last Entropy Preview, we showed you the mystic and enigmatic Etsyon, at once so familiar but yet so alien. In this post we present giant talking snakes, otherwise known as the Cyrex. The Cyrex is a race of reptile-mammal hybrids wandering space pirates, coming from a damp and hot jungle world where horrible […]

The Sigil Story Journal

We are always working to make the Sigil System better and better. Perfection can never be attained, but we will damn well get close to it. And as of today, the Sigil System is one step closer to that point than it was yesterday. Introducing the Sigil Story Journal! The Story Journal is a quick […]

Entropy open beta at Roll20

Entropy, the Sci-Fi Cosmic Horror roleplaying game made by one of our Stormsmiths, will soon be in testing and openly joinable on the platform Roll20.net as Charly (its creator) will be testing a WIP version with players wishing to join into the fun and die in space. To join one of the test games, where […]

Enforcer 0.2 update

Enforcer is now at Version 0.2! We’ve done a fair amount in this update, and given you a more tools to play around with in the game. Example Characters First up, we’ve made some pre-made, exemplar characters that shows off how you can make a custom character in Enforcer. Each of the 9 Archetypes now […]